9/21/2023 0 Comments Waterfall sound effect![]() The length of time for the exclusivity period depends on which license is selected. The Contributor acknowledges and agrees to provide the buyer with the exclusive right to use the file retrieved using the SR-EL1 or SR-E元 licenses, for the duration of the selected exclusivity period. The Contributor will be required to disable the file permanently from all other places where he or she may sell it, as soon as possible after the sale occured, but no longer than 72 hours. ĭreamstime will disable the image immediately after the buyer acquired this license. The buyer can use the media exclusively (exclusivity applies from the moment that the file was downloaded using this license) during the time period selected, and include it in any type of design with just a few restrictions: sensitive subjects may still apply and the buyer may not claim that the file was created by him nor resell it as his work. This license represents an exclusive right to use the downloaded media, but such exclusivity will only last for a limited period of time. Physical Items for Resale/Distribution: includes the right to use the photos or stills comprising media for T-shirts, postcards, greeting cards, mugs, mousepads, posters, calendars, framed artwork that is to be sold to other customers for an unlimited number of copies (applies as a total of each type of usage). Note that the other restrictions still apply. This is an additional license to the rights included within the regular Royalty-Free license. Maximum number of electronic items is unlimited (applies as a total of each type of usage). ![]() The number of copies allowed is unlimited for each designer/employee.Įlectronic Items for Resale/Distribution: this license includes the right to use the media in webtemplates that are sold to more customers, screensavers, e-cards, powerpoint presentations or as wallpapers on cell phones. The U-EL license is applied only for the staff of the organization that holds the account. It is an additional license to the usage included within the regular Royalty-Free / Editorial license that awards rights for a single person within the same company. This requires Restock.This license extends our regular Royalty Free / Editorial license to an unlimited number of seats within the same organization. WaterfallRestock: Provides patches for most Restock and Restock+ engines.If you release a mod that supports Waterfall you can let me know and I'll add it here. Currently there are only one other mods will likely ship configs for this. You need configuration packs for this to do anything. Q: I installed this and nothing happened, what gives?Ī: Make sure you have mods installed that actually use the plugin.Īll content is distributed under a CC-BY-SA-NC-4 License.Īll bundled mods are distributed under their own licenses. To design plumes, you'll have a pretty fully featured editor to work with. If you're having issues please review the thread and ask here. Read it! This is a work in progress and I have a bit of trouble keeping it up to date with new features that are added weekly. These should cover most chemical engines in most mods. Here's a few screenshots and videos from development over the last few months (credits to more, check out this Imgur album or look through the threadĪ lot of preconfigured templates are available for anyone to use. Please note that this mod is a framework it doesn't change anything or provide anything by itself, but provides the ability for you to do things. ![]() Provide a set of template effects for modders to use on their engines. Ingame editor to create and drive effects. Support for atmospheric expansion and all kinds of dynamic effectsĬross-compatible with SmokeScreen for adding smoke effects To that end, I and some others (primarily some porcine aviator dude who shall not be named) have created a cool new way to create and drive engine effects.ĭesign a framework to create mesh-driven engine effects for smooth rocket plumes Smokescreen helps, but when we're talking about really large, fast moving plumes, the number of particles you need to create high fidelity effects is really high. ![]() ![]() I make a lot of engine effects, particularly for vacuum engines, which are really poorly handled by a traditional particle system, much less the gnarly butchered version of that system that KSP provides. ![]()
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